Harry Poobalasingham
3D Character/Creature
Games Artist
Portfolio
As an Undergraduate at Teesside University, I’ve studied a variety of software trying to incorporate a new skill into every personal project.
Game Jams
Participated in a number of Game Jams, working in small groups, having fun making games!
Speak A Boo - DrinksDev 2024
25/08/2024 - Character Artist
In this project, I created the base meshes for 6 out of the 8 unique characters, which were then touched up and textured by another 3D Artist. I also got to voice act a Chav Toddler which was so fun!
I was only able to work on this project for about 7 hours out of the 48 hour time limit but my favourite was Cthuwu, an E-Girl variant of Cthulhu which I did mostly in ZBrush and retopologised in the low-poly art style which felt unique




Urban Decay - Athena Game Jam 2024
Creature and Environment Artist - 12/04/2024
In this project, I was responsible for creating the main enemy and the materials for the levels, using Unreal Engine, ZBrush, Substance Painter and Photoshop. I had a massive time constraint on creating the enemy since our animator needed it ASAP which meant that I had to be quick with my sculpt and retopology. Once I finished the creature, textured him quickly I worked on creating materials.
Since this was a horror game, I wanted to make the creature as scary as possible, while making it easy on my animator to rig and skin by reducing the topology but still giving him enough to work in where the character deforms.



Metal Crash - Global Game Jam 2024
27/01/2024 - Environment Artist
In this project, I created 46 mid-poly unique assets, modelled and textured. I wanted to focus on improving my hard-surface skills so I pushed myself to make as many assets as I could within a day, I then created a couple of smart materials that I used to texture the environment cohesively. I also blocked-out the entirety of the first level, so that the level designer could tweak and edit as he pleased.
Some of the assets weren’t implemented into the final level but I was really happy with how the game turned out in the end!



Blood Stream -Drink Devs 2023
Creature and Character Artist - 29/08/2023
In this project, I made the character and all the 5 unique fish inside the game, sculpted, modelled and textured. I wanted to give it an aesthetic that was cohesive with the environment art, so I opted to hand-paint all the textures in Substance Painter, with high to low poly baking for the fish.
All the fish had really silly designs inspired by lovecraft so it was incredibly fun to sculpt them all. The Mummyfish was particularly challenging since I ended up using Curve tools and a high-low bake to give it the impression that it was actually wrapped around!



